home *** CD-ROM | disk | FTP | other *** search
- #####################################################################
- #
- # GUI_DEFS file for XAES 1.00
- # Written for XAES by Ken Hollis
- #
- # All comments in this file are signified by:
- # '#', '[' (ending with a ']'), ';', '*', Single quote, '!'
- #
- # Blank lines are also counted as commented lines, but must not
- # contain any text. Make sure you follow the rules for creating
- # comments, or your GUI_DEFS.SYS file will break. :-)
- #
- # In all commands that can be set, these are ALL CaSe-SeNsItIvE!
- # Please enter them exactly as you see them, or you will get an
- # error message.
- #
- # Use TABS instead of spaces to indent your comments. They don't
- # work with spaces. They will soon, but not currently.
- #
- #####################################################################
-
- #####################################################################
- #
- # The following is a listing of the default color names that are
- # legal for this program. Falcon030 and STe extended palettes are
- # not supported; only GEM/VDI 16 color naming conventions are
- # allowed.
- #
- # Low resolution colors available or Medium w/16+ color mode:
- # WHITE, BLACK, RED, GREEN, BLUE, CYAN, YELLOW, LWHITE, LBLACK,
- # GREY, LRED, LGREEN, LBLUE, LCYAN, LYELLOW, LMAGENTA
- #
- # Medium resolution colors available w/o 3D Emulation in 4 colors:
- # WHITE, BLACK, RED, GREEN
- #
- # Medium resolution colors available w/ 3D Emulation in 4 colors:
- # WHITE, BLACK, GREY, LWHITE
- #
- # I know that LWHITE doesn't make sense. I didn't make it that
- # way, VDI did. This color is a shade between GREY and WHITE.
- # LBLACK and GREY both point to exactly the same color. It made
- # more sense to put a GREY in there instead of an LBLACK.
- #
- #####################################################################
-
- #####################################################################
- #
- # Allow left border moving like WinX
- # [LEFT_BORDER_MOVE=(TRUE/FALSE)]
- #
- # This lets you move windows off of the left side of the desktop
- # like WinX lets you do with normal windows.
- #
- # Default value: LEFT_BORDER_MOVE=TRUE
- #
- #####################################################################
- #
- # Stay compatible with all of WinX's messages (trap illegals)
- # [WINX_COMPATIBILITY=(TRUE/FALSE)]
- #
- # This also means that if the mouse is over a non-custom window,
- # no right-mouse button popup handling is handled unless the button
- # is over either the desktop, or a custom window.
- #
- # Default value: WINX_COMPATIBILITY=TRUE
- #
- #####################################################################
- #
- # Change mouse when activating window element
- # [CHANGE_MOUSE_ELEMENT=(TRUE/FALSE)]
- #
- # This mode changes the mouse form when your mouse selects a custom
- # window element. This only changes when you select this.
- #
- # Default value: CHANGE_MOUSE_ELEMENT=TRUE
- #
- #####################################################################
- #
- # Window center technique. This action only takes place if a
- # window is created with -1 coordinates for centering.
- #
- # SCREEN_CENTER is to the visual coordinates of the screen. This
- # takes into any programs that may enlarge screen coordinates
- # or viewing area.
- #
- # PHYSICAL_CENTER is to the physical screen coordinates. This does
- # not take into account any chance that you may be running a
- # virtual screen enlarger.
- #
- # MOUSE_CENTER centers any windows to the mouse.
- #
- # [WINDOW_CENTER=(SCREEN_CENTER/PHYSICAL_SCREEN/MOUSE_CENTER)]
- #
- # Default value: WINDOW_CENTER=SCREEN_CENTER
- #
- #####################################################################
- #
- # Active redrawing of windows. This is a flag that tells whether
- # you allow active redrawing windows or not. This flag is only
- # available if you are running WinX. If the user is not running
- # WinX, active redraw is not available no matter what. This will
- # eventually change, though.
- #
- # [ACTIVE_WINDOW_REDRAW=(TRUE/FALSE)]
- #
- # Default value: ACTIVE_WINDOW_REDRAW=TRUE
- #
- #####################################################################
- #
- # Modalize dialogs if windows cannot be drawn. This limits you to
- # close the dialog since modal dialogs for TOS are blocking. This
- # is not a forced option, and can be done only if you need it to
- # be done. I recommend it be turned off.
- #
- # [MODALIZE_WINDOWS=(TRUE/FALSE)]
- #
- # Default value: MODALIZE_WINDOWS=FALSE
- #
- #####################################################################
- #
- # Geneva compatibility mode. True enables fixing of some Geneva
- # bugs that Dan Wilga won't admit, and also fixes some other
- # nasty bugs that Geneva and NeoDesk like to cause. (This is
- # usually default, since it's only used if the 'Gnva' cookie is
- # found.)
- #
- # [GENEVA_COMPATIBILITY=(TRUE/FALSE)]
- #
- # Default value: GENEVA_COMPATIBILITY=TRUE
- #
- #####################################################################
- #
- # Inactive window text color. This sets the color of the inactive
- # window text.
- #
- # [INACTIVE_WINDOW_TEXT=(YOUR_COLOR)]
- #
- # Default value: INACTIVE_WINDOW_TEXT=WHITE
- # In monochrome mode, the default is WHITE.
- #
- #####################################################################
- #
- # Active window text color. This is the color of the title bar
- # text when it becomes active.
- #
- # [ACTIVE_WINDOW_TEXT=(YOUR_COLOR)]
- #
- # Default value: ACTIVE_WINDOW_TEXT=BLACK
- # In monochrome mode, the default is BLACK.
- #
- #####################################################################
- #
- # Backgroundability. This enables you to make windows accept
- # "background" clicks, meaning that a window does not have to be
- # topped in order to receive a command click. Keep in mind that
- # this is only for program-made windows. Some windows that were
- # made by XAES are permanently backgroundable, so this option will
- # not override XAES, just programs made with this.
- #
- # [BACKGROUNDABILITY=(TRUE/FALSE)]
- #
- # Default value: BACKGROUNDABILITY=TRUE
- #
- #####################################################################
- #
- # Change mouse for when moved over different window elements. This
- # makes the mouse change to a different shape representing the
- # function of a window element.
- #
- # With MultiTOS (or as an accessory), when the mouse is moved over
- # no window, it becomes an arrow.
- #
- # Without MultiTOS, the mouse becomes an "X" when moved over the
- # desktop area.
- #
- # [AUTO_CHANGE_MOUSE=(TRUE/FALSE)]
- #
- # Default value: AUTO_CHANGE_MOUSE=TRUE
- #
- #####################################################################
- #
- # Press-in objects when selected for window elements. This will
- # select an object if it's being used. If the object is not, or
- # the button is released, it will pop it back out. Quite a nice
- # feature that was presented in quite a few window managers for
- # Linux. I felt it was my job to put them in here as well. :-)
- #
- # [ELEMENT_SELECTION=(TRUE/FALSE)]
- #
- # Default value: ELEMENT_SELECTION=TRUE
- #
- #####################################################################
-
- **************************************************** Extended Objects
-
- #####################################################################
- #
- # Force InterFace drawing emulation of whitened object (1 pixel out)
- # [FORCE_INTERFACE_EMULATION=(TRUE/FALSE)]
- #
- # Default value: FORCE_INTERFACE_EMULATION=FALSE
- #
- #####################################################################
- #
- # Current drawing style (can be switched between 6 different ones)
- # [3D_DRAW_STYLE=(Standard/MultiTOS/Geneva/Zoom/Motif/LTMF/XAES)]
- #
- # 3D settings are as follows:
- #
- # Standard = Standard (non-3D) drawing style (black activates obj)
- # MultiTOS = MultiTOS (and Falcon030 3D TOS) drawing style
- # Geneva = Geneva multitasking operating system object drawing
- # Zoom = Olaf Meisiek's Zoom! Color icon editor 3D style
- # Motif = X11R6 drawing style (throw off of the popular style)
- # Note: Motif is not available in Monochrome, and it
- # defaults to Zoom if it is used in 2 color mode.
- # LTMF = Let 'em Fly 1.30's pre-designed object drawing style
- # XAES = Our own XAES designed drawing style
- #
- # Default value: 3D_DRAW_STYLE=Zoom
- #
- #####################################################################
- #
- # Rounded objects. This is for selectable objects that appear as
- # 3D objects. This makes the objects look a little better, and it
- # makes them look more like Windows objects. What fun. :-P
- #
- # [ROUNDED_OBJECTS=(TRUE/FALSE)]
- #
- # Default value: ROUNDED_OBJECTS=FALSE
- #
- #####################################################################
- #
- # Rounded shadowing. This is for objects that have shadowed bits
- # enabled. (Thought it would be a good idea, anyway. :-)
- #
- # [ROUNDED_SHADOW=(TRUE/FALSE)]
- #
- # Default value: ROUNDED_SHADOW=FALSE
- #
- #####################################################################
- #
- # Hotkey underlining color (if this is other than white, it will
- # appear as the specified color: BLACK or RED. If you are using
- # two-color mode, the default is BLACK unless WHITE is specified.)
- #
- # Under medium resolution with 3D medium resolution color changes,
- # this defaults to BLACK.
- #
- # [UNDERLINE_COLOR=(BLACK/RED/WHITE)]
- #
- # Default value: UNDERLINE_COLOR=RED
- # In monochrome, this automatically defaults to BLACK.
- #
- #####################################################################
- #
- # Change mouse shape if it encounters a slider. Horizontal and
- # vertical sliders show both left-and-right arrows, and up-and-down
- # arrows. (Almost reminds you of Geneva, but not quite... Thank
- # God! :-)
- #
- # [SLIDER_MOUSE_CHANGE=(TRUE/MOUSE)]
- #
- # Default value: SLIDER_MOUSE_CHANGE=TRUE
- #
- #####################################################################
- #
- # This setting lets you have the 'niceline' setting to be either
- # a solid line, or dashed line. ENABLED=TRUE means that the setting
- # is a dashed line. FALSE is a solid line.
- #
- # [NICELINE_ENABLED=(TRUE/FALSE)]
- #
- # Default value: NICELINE_ENABLED=TRUE
- #
- #####################################################################
- #
- # Display 3D type objects with a hatched fill for display
- # compatibility in high (2 color) resolution.
- #
- # [DRAW3D_COMPATIBILITY=(TRUE/FALSE)]
- #
- # Default value: DRAW3D_COMPATIBILITY=TRUE
- #
- #####################################################################
- #
- # Use the extended Medium Resolution color palette for the 3D look
- # in medium resolution. This automatically checks for the STe
- # system (since we run one) and makes things easier on your part.
- # Only use this setting if you REALLY want to get the colour
- # palette changed to a different setting (but don't worry, it
- # changes it back after the program exits!)
- #
- # [MEDIUM_EMULATION=(TRUE/FALSE)]
- #
- # Default value: MEDIUM_EMULATION=TRUE
- #
- #####################################################################
-
- ************************************************* Configurable colors
-
- #####################################################################
- #
- # These are the hatching types for the windows that can be set.
- #
- # SIZER_UL - The upper left hand sizer gadget
- # SIZER_TOP - The top sizer gadget
- # SIZER_UR - The upper right hand sizer gadget
- # SIZER_RIGHT - The right hand sizer gadget
- # SIZER_LR - The lower left hand sizer gadget
- # SIZER_BOT - The bottom sizer gadget
- # SIZER_LL - The lower left hand sizer gadget
- # SIZER_LEFT - The left hand sizer gadget
- # MOVER - The window mover bar
- #
- # GADGET_NAME=[(FILLS)]
- #
- # These can be colored, and stay this color even when the focus
- # is lost for the window.
- #
- # HOR_SLIDER - The horizontal window slider
- # HOR_TRACK - The horizontal window track
- # VER_SLIDER - The vertical window slider
- # VER_TRACK - The vertical window track
- #
- # GADGET_NAME=[(COLORS)],[(FILLS)]
- #
- # Hatched fill ranges are from 0 to 8, 0 being the lightest, and
- # 8 being a solid fill (just like VDI)
- #
- #####################################################################
- #
- # These are the default colors for all of the elements in a window
- # when they are on the top focus or in the background.
- #
- # TOPPED_FOCUS=[(COLOR)]
- # UNTOPPED_FOCUS=[(COLOR)]
- #
- # In monochrome mode, the colors automatically default to:
- #
- # TOPPED_FOCUS=BLACK
- # UNTOPPED_FOCUS=WHITE
- #
- # In 16 color mode, they default to:
- #
- # TOPPED_FOCUS=RED
- # UNTOPPED_FOCUS=BLUE
- #
- #####################################################################
- #
- # Shading colors for Zoom, Motif, MultiTOS, and Geneva 3D looks.
- # These can all be manipulated seperately, or they can be global
- # colors.
- #
- # SHADE_LOWER_PART - The lower part of the shade
- # SHADE_UPPER_PART - The upper part of the shade
- # SHADE_FILL - The color of the inside of the object
- #
- # Shading colors are the range of 16 colors that can be used, and
- # the names of the shading conventions can be:
- #
- # ZOOM, MOTIF, MULTITOS, GENEVA, or ALL.
- #
- # SHADE_NAME=[(COLOR)] , [(NAME CONVENTION)]
- #
- # Defaults are:
- # For 4/16 color mode:
- #
- # SHADE_LOWER_PART=GREY,ALL
- # SHADE_UPPER_PART=WHITE,ALL
- # SHADE_FILL=LWHITE,ALL
- #
- # For 2 color mode:
- #
- # SHADE_LOWER_PART=BLACK,ALL
- # SHADE_UPPER_PART=WHITE,ALL
- # SHADE_FILL=LWHITE,ALL
- #
- #####################################################################
-
- [ STANDARD XAES WINDOW SETTINGS ]
- LEFT_BORDER_MOVE=TRUE ' Allow left border movement
- WINX_COMPATIBILITY=TRUE ' Right-mouse button WinX compatible
- CHANGE_MOUSE_ELEMENT=TRUE ' Change mouse element on special win
- WINDOW_CENTER=SCREEN_CENTER ' Centering type
- MODALIZE_WINDOWS=FALSE ' Modalize dialogs if windows unavail.
- ACTIVE_WINDOW_REDRAW=TRUE ' Active redrawing of windows
- GENEVA_COMPATIBILITY=TRUE ' Enable Geneva compatibility
- INACTIVE_WINDOW_TEXT=WHITE ' Inactive window text is white
- ACTIVE_WINDOW_TEXT=BLACK ' Active window text is black
- BACKGROUNDABILITY=TRUE ' Enable window backgrounding
- AUTO_CHANGE_MOUSE=TRUE ' Change mouse for window elements
- ELEMENT_SELECTION=TRUE ' Press-in selected element
-
- [ STANDARD XAES ENHANCEMENT SETTINGS ]
- FORCE_INTERFACE_EMULATION=TRUE ' Force interface object emulation
- 3D_DRAW_STYLE=Zoom ' 3D drawing style
- ROUNDED_OBJECTS=FALSE ' Windoze-type rounded objects
- ROUNDED_SHADOW=FALSE ' Rounded shadowing (non-Windoze!)
- UNDERLINE_COLOR=RED ' Color of hotkey activation key
- SLIDER_MOUSE_CHANGE=TRUE ' Change mouse form on sliders
- NICELINE_ENABLED=TRUE ' Shade out nicelines
- DRAW3D_COMPATIBILITY=TRUE ' 3D appearance in two-color mode
- MEDIUM_EMULATION=FALSE ' Medium res. 3D Color emulation
-
- [ If you don't like some of these colors, CHANGE 'EM! :-]
-
- [ CONFIGURABLE ELEMENTS ]
- SIZER_UL=8 ' These are some things that FVWM,
- SIZER_TOP=5 ' OpenLook, CTWM, TWM, MWM, and all
- SIZER_UR=8 ' of the programs for the Atari ST
- SIZER_RIGHT=5 ' line cannot configure. This is a
- SIZER_LR=8 ' first (maybe a last?) for the Atari
- SIZER_BOT=5 ' and is an original. Sort of.
- SIZER_LL=8
- SIZER_LEFT=5
- MOVER=2
-
- HOR_SLIDER=WHITE,0 ' ARGH! You can change the colors
- HOR_TRACK=BLUE,5 ' of the sliders! I may change it so
- VER_SLIDER=WHITE,0 ' you can change colors of elements,
- VER_TRACK=BLUE,5 ' but not right now. :-)
-
- [ CONFIGURABLE COLORS -> 3D ]
- SHADE_LOWER_PART=GREY,ALL ' These are defaults if they are not
- SHADE_UPPER_PART=WHITE,ALL ' in here. These can be commented
- SHADE_FILL=LWHITE,ALL ' out if you so desire.
-
- [ WINDOW FOCUS COLORS ]
- TOPPED_FOCUS=RED ' Ghee, don't these remind you of
- UNTOPPED_FOCUS=BLUE ' FVWM for Linux? :-)
-